In the third installment of the
Unity for Software Engineers series, we
cover Unity's
Input System
from basic principles. I'll be releasing additional installments over the next few weeks, so
make sure to subscribe for updates. The series
especially tailored for those who learn best as I do: starting with first
principles and working your way upwards. Handling player input will likely be…
Read more →
This is the second installment in my article series,
Unity for Software Engineers . Check out
the first article about
six fundamental concepts in Unity .
I'll be releasing additional installments over the next few weeks, so
make sure to subscribe for updates. The series
especially tailored for those who learn best as I do: starting with first
principles and working your way upwards. Software…
Read more →
If you're trying to get into game development as a Software Engineer, finding
learning materials with the right level of context can be challenging. You'll
likely face a choice between following materials introducing you to basic C# and
OOP concepts while also describing Unity concepts, or starting with advanced
tutorials and be left to figure out the core concepts deductively. To fill that gap, I…
Read more →